

5+ ways to get card advantage, which is the lifeblood of battlecruiser EDH.Certain commanders, like Gale, Waterdeep Prodigy, will exceed this number. 3-6 spot removal spells depending on how controlling your deck is and how good the removal is.For example, don’t play Zhentarim Bandit without good uses for Treasure and maybe a Thieves’ Tools or two so that it doesn’t become useless after a few turns. Try to avoid cards that immediately fall off unless you have ways to retain their usage (usually synergy with your commander or deck). You want to protect yourself early, and keep the initiative if possible. 10+ creatures, because there are far fewer sweepers in Battle for Baldur’s Gate than normal EDH.How much extra mana you want should depend on how your curve goes and how much value you can generate, with aggro commanders being the least likely to want too much ramp. 5-10 mana rocks is a good number to shoot for, with two being much better than three options like Decanter of Endless Water and Lantern of Revealing.Very gassy commanders like Shadowheart, Dark Justiciar and Volo, Itinerant Scholar make flooding out less of an issue and might want an extra land or two. You can increase or decrease the number of lands you’re playing depending on how many extra mana sources you have, as well as how much card advantage your commander generates. 23-27 lands is the ideal balance, with 25 being the default number ( similar to 17 lands in 40-card Draft).While this is of course not directly applicable to 60-card Draft Commander, I also have a fixed version of it for you that you can apply to your Drafts:


1 finisher: Something that can win games the turn you cast it without too much setup.1 graveyard hate: Because you need to keep graveyard decks honest.2 flexible tutors: I recommend more tutors for higher budgets.3 board wipes: Creature-light decks might want one more, creature-heavy decks might want one less.8 targeted removal: Split between creatures/ artifacts/enchantment removal and counterspells.10 card draw: Cards that net you 2+ cards in hand.50 mana: Lands and ramp, usually a 37-13 split.
Faceless menace bounce lands update#
He includes this in each of his precon update articles as targets for how he builds new beginner friendly decks: Mazzy, Truesword Paladin | Illustration by Justyna GilĮach deck is different, but one of the things I’ve found helpful when building normal EDH decks is this ratio from SaffronOlive.
